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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 15-Aug-2018 14:21:41

ochoapigo
Member
Registered: 27-Apr-2018
Posts: 15

Optimize vr google cardboard?

hi, I have a question with plugit stereo cardboard, when i use this the scene is pixelated. but not if used oculus left and oculus right, in the last option the fps is low. Exist any way for optimize vr in google cardboard?

I use models in low Poly.

Excuse my English

Regards

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#2 15-Aug-2018 21:04:03

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,267
Website

Re: Optimize vr google cardboard?

The render method on card board reduce the texture size to optimize a bit the 2 render target.
Also there is no antialias method implemented for this by now

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#3 15-Aug-2018 22:21:57

ochoapigo
Member
Registered: 27-Apr-2018
Posts: 15

Re: Optimize vr google cardboard?

Oh well, thanks Mr Arkeon

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#4 4-Sep-2018 14:55:42

ochoapigo
Member
Registered: 27-Apr-2018
Posts: 15

Re: Optimize vr google cardboard?

Hi, arkeon do you have planned add antialias in the next version or how i can implements this? regards

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#5 7-Sep-2018 08:58:59

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,267
Website

Re: Optimize vr google cardboard?

Yes for one day ^^ msaa on render targets. on VR device they commonly just use larger render targets x 1.5 or 2.0.
but I think it will be very slow on smartphones hmm

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