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#1 30-Apr-2018 13:25:22

jens.hellermann
Member
Registered: 22-Jul-2016
Posts: 16

Marker based inside out tracking with Openspace3D

Hello dear forum members,

these days I'm experimenting quite a bit with different game engines and animation tools like 3ds max and unity.

I would like to establish some kind of position tracking of the player's headset in an empty room. I find it kind of difficult to establish.

For newer phones, google just released ARCore as a Unity SDK, that gives inside out tracking options. But I really don't want to buy a new phone.

Do you think it would be possible to use openspace 3D to create a marker based position tracking, that would be fairly accurate?

I mean, it's so strong when it comes to projecting objects based on markers even in 3D.

Please tell me your opinion!

Kind regards, Jens.

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#2 30-Apr-2018 13:41:40

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,182
Website

Re: Marker based inside out tracking with Openspace3D

Hello,

you can define a marker in the room, and invert the position direction so you could have the camera / head position.

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#3 17-May-2018 11:01:38

jens.hellermann
Member
Registered: 22-Jul-2016
Posts: 16

Re: Marker based inside out tracking with Openspace3D

Thank you Arkeon,

I might come back to this method, but I think I'll be experimenting with a Lidar first.

So nice you're always answering.

Kind regards, Jens.

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